How They're Made
The fractals shown here were rendered by an evolving lineage of various programs that I've refined and re-implemented over the course of many years. My favourite of these renderers is shown here, which includes a gradient editor and lots of customizable sliders and options that determine the fractal algorithm being used. The fading effect when zooming and rerendering is due to the pixels being rendered in a randomized order. This renderer is multi-threaded and uses SDL.
The code for this is old and horrible and I shall not be releasing it. Sorry.
Please nag me at timstr@cs.ubc.ca if you think I should make a better one and share it with the world.